Concept Artist / Illustrator
Sebastien Hue is a Concept Illustrator based in Paris, France. He started out as a self-taught artist in 2007 using Photoshop to design logos. Over the years, he began channeling his strong industrial background into his passion for digital art and a love for science fiction, helping him to find his true calling in the entertainment industry. He’s now called upon by clients around the world to create artworks that demonstrate scale, depth, and drama, which he brings together in intricately detailed designs.
Sebastien started working professionally in the entertainment industry in 2013 and works for a roster of international clients, from publishing and advertising to music, films, and games. He’s taught several masterclasses for Adobe and View Conference in recent years and some of his recent clients include Amazon Games, Axis Studios, Unit Image, EA, Paizo, HarperCollins, Hachette Book Group, Adobe, Ferrari, Finalmouse, and Epic Score. Sebastien's video game trailers and cinematic credits include Call of Duty: Infinite Warfare, Avowed, Zendikar Rising, and Ruined King.