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Creating Realistic Fabric & Clothing for Games
Marvelous Designer & ZBrush Workflow with Erika Lochs

Erika Lochs

2h 52m | 11 Chapters

Design Futuristic Architecture Using Blender
2D-to-3D Workflow Using Blender, Quixel Bridge & Photoshop with Leo Li

Leo Li

5h 57m | 14 Chapters

Creating Environment Art for Digital Production
SpeedTree, Substance Painter & Houdini Pipelines with Ciro Cardoso

Ciro Cardoso

6h 07m | 14 Chapters

Creating a Laser Sword for Games
3ds Max, ZBrush, Marmoset Toolbag & Substance Painter Workflow with Dylan Mellott

Dylan Mellott

2h 56m | 10 Chapters

Creating a Large-Scale Aerial Shot
Houdini, Arnold & Nuke Workflow with Frederick Vallee

Frederick Vallee

7h 27m | 9 Chapters

Liquid Simulation in Houdini
RBD & FLIP Interactions with Stavros Sofianos

Stavros Sofianos

3h 46m | 10 Chapters

Creating Foliage for Videogames
SpeedTree, Maya, ZBrush, Substance & UE5 Workflow with Colin Valek

Colin Valek

3h 29m | 12 Chapters

Creating a Custom 3D Kit for Concept Art
Photoshop, Blender, Substance & Procreate Workflow with Jose Vega

Jose Vega

5h 53m | 8 Chapters

Storyboarding for Film & Games
Creating a Sequence using Storyboard Pro & Blender with Ibraheem Jara

Ibraheem Jara

1h 59m | 4 Chapters

Art Direction for Film: Creature Design & Development
From Photoshop to Unreal Engine 5 with Ehsan Bigloo

Ehsan Bigloo

4h 13m | 8 Chapters

Creating Tire Smoke FX in Houdini
Houdini & Nuke VFX Workflow with Eric Mancha

Eric Mancha

1h 46m | 8 Chapters

Animal Anatomy: Modeling a Fossa
From Skeleton to Final Creature Sculpt with Aritz Basauri

Aritz Basauri

5h 33m | 28 Chapters

Creating Stopmotion Felt in Substance 3D Designer
Procedural Surfacing using Substance 3D Designer, Maya & V-Ray with Christopher Barischoff

Christopher Barischoff

2h 57m | 14 Chapters

Dynamic Effects Animation for Games
Houdini, Photoshop & Unreal Workflow with Antonio Cappiello

Antonio Cappiello

2h 15m | 15 Chapters

Creating Key Illustrations for Videogames
Environment Storytelling Using SketchUp & Photoshop with Eddie Bennun

Eddie Bennun

2h 57m | 10 Chapters

High-Fidelity Environment Design
Blender, 3D-Coat & Photoshop Workflow with Jannis Mayr

Jannis Mayr

2h 40m | 7 Chapters

Create Disintegration VFX in Houdini & Nuke
Effects Workflow using Vellum, Particles, Pyro & Flip with Choi Gil Nam

Choi Gil Nam

2h 14m | 7 Chapters

Real-Time Character & Environment Lighting
Lighting for Games & Cinematics Using Unreal Engine 5 with Eric Roin

Eric Roin

2h 45m | 6 Chapters

Environment 3D Matte Painting Techniques
Environment Workflow using PureRef, World Creator, Blender, Nuke & Photoshop with Koke Nunez

Koke Nunez

8h 50m | 17 Chapters

Creating a Monolithic City in Unreal Engine 5
An Environment Generalist Workflow with Jianfeng Li (Allan)

Jianfeng Li (Allan)

9h 24m | 19 Chapters

Designing Environments for Games
Sketching 3D Environments using Blender & Photoshop with James Lewis-Vines

James Lewis-Vines

2h 36m | 10 Chapters

Designing Mechs in VR Using Medium
A Workflow Built for Speed & Flexibility with Andre-Lang Huynh

Andre-Lang Huynh

3h 53m | 11 Chapters

Large-Scale Water FX in Houdini
Simulate & Render a VFX Shot using Houdini & Nuke with Miguel Perez Senent

Miguel Perez Senent

6h 52m | 18 Chapters

Creating a Swamp Scene for Games with SpeedTree & Photogrammetry
A Complete Biome Collection Workflow With Adrien Paguet-Brunella

Adrien Paguet-Brunella

2h 36m | 9 Chapters

Stylized Environment Creation for Games
Creating Stylized Assets for Unreal Engine with Rodrigo Brea

Rodrigo Brea

5h 08m | 14 Chapters

Mech Illustration with Character & Story
3D-to-2D Design & Painting Techniques with Hamish Frater

Hamish Frater

5h 02m | 10 Chapters

Creating a Sci-Fi Pistol for Games
Weapon Modeling & Texturing Techniques With Sean Marino

Sean Marino

2h 22m | 8 Chapters

Concepting Spaceships for Film & Games
3D Design using 3D-Coat, ZBrush, KeyShot & Photoshop with Joe Gloria

Joe Gloria

1h 40m | 8 Chapters

Photogrammetry for Production Artists
Prop Scanning Through to Final Production Asset with John William Crossland

John William Crossland

4h 27m | 19 Chapters

Dynamic Illustration Techniques Using ZBrush, Photoshop & Painter
From Concept to ZBrush to Final Illustration With Mike Thompson

Mike Thompson

3h 03m | 7 Chapters

Designing a Custom Kitbash Library
Hard-Surface Mech Set Using Blender With Gavin Manners

Gavin Manners

2h 08m | 9 Chapters

Key Illustration Workflow for Film & TV
Blender, 3D-Coat, Maya, KeyShot & Photoshop Techniques With Philippe Gaulier

Philippe Gaulier

3h 46m | 9 Chapters

Creating Environment Concept Art for Games
Master Building Design Using Photoshop, 3D-Coat & Octane for Blender With Asim A. Steckel

Asim A. Steckel

3h 05m | 7 Chapters

Creating Keyframe Concepts for Film & Animation
Procreate, Photoshop, Gravity Sketch, Blender & 3D-Coat Techniques With Aleksey Pollack

Aleksey Pollack

4h 35m | 11 Chapters

Introduction to ZBrush 2022
A Comprehensive Guide to Learning ZBrush With Madeleine Scott-Spencer

Madeleine Scott-Spencer

20h 41m | 41 Chapters

Professional Character Design For Film
The Making Of "Div" With Ehsan Bigloo

Ehsan Bigloo

3h 35m | 9 Chapters

Creating a Realistic Humanoid 3D Character
Character Creation Workflow Using ZBrush, Maya, Mari & V-Ray With Babak Bina

Babak Bina

3h 53m | 7 Chapters

Sculpting Miniatures for Boardgames Using ZBrush
From 2D concept to 3D Miniature Sculpt Using ZBrush & KeyShot With Francesco Orru

Francesco Orru

4h 12m | 8 Chapters

Sculpting the Human Skull
From ZSphere to Final Render Using ZBrush & Maya With John William Crossland

John William Crossland

3h 27m | 13 Chapters

Creating Creature Fur Using XGen & Arnold
Maya Hair & Fur Fundamentals With Bruno Tornisielo

Bruno Tornisielo

2h 35m | 11 Chapters

Designing a Military Aircraft
From Sketch to 3D Render Using Photoshop, Blender & 3D-Coat With Nikolai Razuev

Nikolai Razuev

1h 51m | 6 Chapters

Modeling a Stylized Character for Games
From 2D Concept to Unreal Engine 5 Render With Kat Unsworth

Kat Unsworth

4h 31m | 11 Chapters

Cinematic Lighting in Unreal Engine 5
Interior Lighting Workflows Using Lightmaps & Lumen With Ted Mebratu

Ted Mebratu

2h 12m | 10 Chapters

Creating a Sci-Fi Hallway in Unreal Engine 5
Texturing Pipeline Using UE5, Blender & Substance Painter With Dominique Buttiens

Dominique Buttiens

3h 27m | 9 Chapters

Using Blender for Environment Concept Art
Sketching in Photoshop & 3D Kitbashing Techniques With Jonas Hassibi

Jonas Hassibi

4h 12m | 12 Chapters

Introduction to Maya 2023: Volume 3
Shading, Lighting, Cameras & Rendering With Eric Keller

Eric Keller

2h 41m | 10 Chapters

Unreal Engine 5 Lighting Fundamentals
A Complete Walkthrough of the UE5 Lighting System With Charleston Silverman

Charleston Silverman

3h 11m | 9 Chapters

Creating Cinematic Compositions for Production
Visual Development Workflow Using Blender & Photoshop With Francesco Guarini

Francesco Guarini

1h 56m | 11 Chapters

Designing & Creating a Creature Bust
From 2D Concept to Final 3D Asset With Pascal Raimbault

Pascal Raimbault

4h 31m | 14 Chapters

Designing & Modeling a Creature with Scales
Creating Production-Ready Assets for VFX Using ZBrush & Maya With Dan Weiss

Daniel Weiss

4h 50m | 10 Chapters